Mass Effect: Andromeda REVIEW
-Is there any?
-Plagued with bugs
-Terrible facial animation
Just one word. Bugs, bugs and more bugs.
Following up an epic, critically acclaimed sci-fi trilogy involving space wizards is a daunting task. Trying to meet the high expectations of a passionate and highly vocal fanbase isn’t something to be taken lightly. Just ask George Lucas and JJ Abrams .
Now it’s Bioware’s turn as they revisit their Mass Effect series with a brand new title, ten years after the first instalment. But is this sequel a Phantom Menace-level disappointment or a Force Awakens -style triumph?
I’m afraid it leans towards the former.
For the uninitiated, the Mass Effect games are action RPGs heavy on story and dialogue, with player choices affecting the story in various ways. You’ll recruit a diverse squad of teammates, level up an array of abilities and wield biotic powers (read: space magic) like telekinesis. In between shooting aliens you’ll also be chatting about topics ranging from poker and botany to genocide and the meaning of life.
Andromeda makes a fairly clean break from the original games by shifting the setting from the Milky Way to the titular galaxy, with your character and compatriots waking up from stasis after the 600-year-long trip.
You play as the Pathfinder, tasked with scouting out and preparing new planets for colonisation. Unsurprisingly, it’s not a straightforward project, as an evil race of decidedly ugly aliens and the abandoned technology of an ancient yet advanced civilisation (seemingly a mainstay of any science-fiction title nowadays) throw a spanner in the works.
Living up to the previous trilogy was always going to be tough, but even with that considered, Mass Effect Andromeda unfortunately falls rather short.